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You should describe the format of your polygon data, to avoid us guessing.

In general many efficient so called "clipping" algorithms depend on calculating "bounding boxes".

This - the smallest surrounding rectangular - allows eliminating many impossible candidates.

The rules are:

  • Bounding boxes don't intersect => Polygons don't intersect
  • Bounding boxes can only intersect if both x and y intervals intersect.
  • Two intervals a (= [a0,a1] ) and b only intersect iff a0 <= b1 and b0 <= a1

Thus storing the bounding-boxes in an ordered structure° helps efficiently eliminating impossible combinations.

But I suppose you are better off using an already available graphic lib.

HTH! :)

Cheers Rolf
(addicted to the Perl Programming Language :)
Wikisyntax for the Monastery FootballPerl is like chess, only without the dice

update

°) see also Spatial_index#Spatial_index and for instance Quadtree


In reply to Re: searching polygons not merged by LanX
in thread searching polygons not merged by dideod.yang

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