You have a class called Movies.
You have an object called movie. (It's currently stored in your Perl scalar called $movie).
But this simple example belies the power of OO.
You can now create multiple instances of that object.
Firefly is a movie (as defined in your original hash, anyway). But so is Iron Man. And so on.
Each of these is an instance of the movieobject, from the Moviesclass.
You can create any number of movieobjects as you need in your code, for whatever purpose.
my $oldFavorite = Movies->new(title=>"FireFly");
my $newFavorite = Movies->new(title=>"Iron Man");
$oldFavorite->setMedia("tv");
$newFavorite->setMedia("film");
$oldFavorite->demote();
$newFavorite->promote();
This wasn't meant teach you to code OO; it was meant to demonstrate how OO changes the way you look at programming.
If it helps, great.
If not -- well, I tried.
Good luck!
-
Are you posting in the right place? Check out Where do I post X? to know for sure.
-
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
<u> <ul>
-
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
intervention).
-
Want more info? How to link
or How to display code and escape characters
are good places to start.
|