lib:overload
See the current Perl documentation for lib:overload.
Here is our local, out-dated (pre-5.6) version:

overload - Package for overloading perl operations

package SomeThing;
use overload
'+' => \&myadd,
'-' => \&mysub;
# etc
...
package main;
$a = new SomeThing 57;
$b=5+$a;
...
if (overload::Over

The compilation directive
package Number;
use overload
"+" => \&add,
"*=" => "muas";
declares function Number::add() for addition, and method
muas() in the ``class'' Number (or one of its base classes) for the assignment form *= of multiplication.
Arguments of this directive come in (key, value) pairs. Legal values are
values legal inside a &{ ... } call, so the name of a subroutine, a reference to a subroutine, or an
anonymous subroutine will all work. Note that values specified as strings
are interpreted as methods, not subroutines. Legal keys are listed below.
The subroutine add will be called to execute $a+$b if $a is a reference to an object blessed into the package Number , or if $a is not an object from a package with defined
mathemagic addition, but $b is a reference to a Number . It can also be called in other situations, like
$a+=7 , or $a++ . See MAGIC AUTOGENERATION. (Mathemagical methods refer to methods triggered by an overloaded
mathematical operator.)
Since overloading respects inheritance via the @ISA hierarchy,
the above declaration would also trigger overloading of + and *= in all the packages which inherit from Number .
The functions specified in the use overload ... directive are called with three (in one particular case with four, see Last Resort) arguments. If the corresponding operation is binary, then the first two
arguments are the two arguments of the operation. However, due to general
object calling conventions, the first argument should always be an object
in the package, so in the situation of 7+$a , the order of the arguments is interchanged. It probably does not matter
when implementing the addition method, but whether the arguments are
reversed is vital to the subtraction method. The method can query this
information by examining the third argument, which can take three different
values:
- FALSE
-
the order of arguments is as in the current operation.
- TRUE
-
the arguments are reversed.
- undef
-
the current operation is an assignment variant (as in
$a+=7 ), but the usual function is called instead. This additional information
can be used to generate some optimizations. Compare
Calling Conventions for Mutators.
Unary operation are considered binary operations with the second argument
being undef. Thus the functions that overloads {"++"}
is called with arguments ($a,undef,'') when $a++ is executed.
Two types of mutators have different calling conventions:
- ++ and --
-
The routines which implement these operators are expected to actually
mutate their arguments. So, assuming that
$obj is a reference to a
number,
sub incr { my $n = $ {$_[0]}; ++$n; $_[0] = bless \$n}
is an appropriate implementation of overloaded ++ . Note that
sub incr { ++$ {$_[0]} ; shift }
is
OK if used with preincrement and with postincrement.
(In the case of postincrement a copying will be performed, see Copy Constructor.)
- x= and other assignment versions
-
There is nothing special about these methods. They may change the value of
their arguments, and may leave it as is. The result is going to be assigned
to the value in the left-hand-side if different from this value.
This allows for the same method to be used as averloaded += and
+ . Note that this is allowed, but not recommended, since by the semantic of Fallback Perl will call the method for + anyway, if += is not overloaded.
Warning. Due to the presense of assignment versions of operations, routines which
may be called in assignment context may create self-referencial structures.
Currently Perl will not free self-referential structures until cycles are explicitly broken. You may get problems when traversing your structures too.
Say,
use overload '+' => sub { bless [ \$_[0], \$_[1] ] };
is asking for trouble, since for code $obj += $foo the subroutine is called as $obj = add($obj, $foo, undef) , or $obj = [\$obj,
\$foo] . If using such a subroutine is an important optimization, one can overload += explicitly by a non-``optimized'' version, or switch to non-optimized
version if not defined $_[2] (see
Calling Conventions for Binary Operations).
Even if no explicit assignment-variants of operators are present in the script, they may be
generated by the optimizer. Say, ",$obj," or
',' . $obj . ',' may be both optimized to
my $tmp = ',' . $obj; $tmp .= ',';
The following symbols can be specified in use overload directive:
- Arithmetic operations
"+", "+=", "-", "-=", "*", "*=", "/", "/=", "%", "%=",
"**", "**=", "<<", "<<=", ">>", ">>=", "x", "x=", ".", ".=",
For these operations a substituted non-assignment variant can be called if
the assignment variant is not available. Methods for operations ``+ '', ``- '', ``+= '', and ``-= '' can be called to automatically generate increment and decrement methods.
The operation ``- '' can be used to autogenerate missing methods for unary minus or abs.
See MAGIC AUTOGENERATION, Calling Conventions for Mutators and
Calling Conventions for Binary Operations) for details of these substitutions.
- Comparison operations
"<", "<=", ">", ">=", "==", "!=", "<=>",
"lt", "le", "gt", "ge", "eq", "ne", "cmp",
If the corresponding ``spaceship'' variant is available, it can be used to
substitute for the missing operation. During sorting arrays, cmp is used to compare values subject to use overload .
- Bit operations
"&", "^", "|", "neg", "!", "~",
``neg '' stands for unary minus. If the method for neg is not specified, it can be autogenerated using the method for subtraction.
If the method for ``! '' is not specified, it can be autogenerated using the methods for ``bool '', or ``\"\" '', or ``0+ ''.
- Increment and decrement
"++", "--",
If undefined, addition and subtraction methods can be used instead. These
operations are called both in prefix and postfix form.
- Transcendental functions
"atan2", "cos", "sin", "exp", "abs", "log", "sqrt",
If abs is unavailable, it can be autogenerated using methods for ``<'' or
``<=>'' combined with either unary minus or subtraction.
- Boolean, string and numeric conversion
"bool", "\"\"", "0+",
If one or two of these operations are unavailable, the remaining ones can
be used instead. bool is used in the flow control operators (like while ) and for the ternary ``?: '' operation. These functions can return any arbitrary Perl value. If the
corresponding operation for this value is overloaded too, that operation
will be called again with this value.
- Special
"nomethod", "fallback", "=",
see SPECIAL SYMBOLS FOR use overload .
See Fallback for an explanation of when a missing method can be autogenerated.
A computer-readable form of the above table is
available in the hash %overload::ops, with values being space-separated
lists of names:
with_assign => '+ - * / % ** << >> x .',
assign => '+= -= *= /= %= **= <<= >>= x= .=',
str_comparison => '< <= > >= == !=',
'3way_comparison'=> '<=> cmp',
num_comparison => 'lt le gt ge eq ne',
binary => '& | ^',
unary => 'neg ! ~',
mutators => '++ --',
func => 'atan2 cos sin exp abs log sqrt',
conversion => 'bool "" 0+',
special => 'nomethod fallback ='
Inheritance interacts with overloading in two ways.
- Strings as values of use overload directive
-
If
value in
use overload key => value;
is a string, it is interpreted as a method name.
- Overloading of an operation is inherited by derived classes
-
Any class derived from an overloaded class is also overloaded. The set of
overloaded methods is the union of overloaded methods of all the ancestors.
If some method is overloaded in several ancestor, then which description
will be used is decided by the usual inheritance rules:
If A inherits from B and perlop (in this order), B overloads
+ with \&D::plus_sub , and perlop overloads + by "plus_meth" , then the subroutine D::plus_sub will be called to implement operation + for an object in package A .
Note that since the value of the fallback key is not a subroutine, its inheritance is not governed by the above
rules. In the current implementation, the value of fallback in the first overloaded ancestor is used, but this is accidental and
subject to change.
Three keys are recognized by Perl that are not covered by the above
description.
"nomethod" should be followed by a reference to a function of four parameters. If
defined, it is called when the overloading mechanism cannot find a method
for some operation. The first three arguments of this function coincide
with the arguments for the corresponding method if it were found, the
fourth argument is the symbol corresponding to the missing method. If
several methods are tried, the last one is used. Say, 1-$a can be equivalent to
&nomethodMethod($a,1,1,"-")
if the pair "nomethod" => "nomethodMethod" was specified in the
use overload directive.
If some operation cannot be resolved, and there is no function assigned to "nomethod" , then an exception will be raised via
die()-- unless "fallback" was specified as a key in use overload directive.
The key "fallback" governs what to do if a method for a particular operation is not found.
Three different cases are possible depending on the value of "fallback" :
Note. "fallback" inheritance via @ISA is not carved in stone yet, see Inheritance and overloading.
The value for "=" is a reference to a function with three arguments, i.e., it looks like the
other values in use
overload . However, it does not overload the Perl assignment operator. This would go
against Camel hair.
This operation is called in the situations when a mutator is applied to a
reference that shares its object with some other reference, such as
$a=$b;
++$a;
To make this change $a and not change $b, a copy of $$a is made, and $a is assigned a reference to this new object.
This operation is done during execution of the ++$a , and not during the assignment, (so before the increment $$a coincides with $$b ). This is only done if ++ is expressed via a method for '++' or '+=' (or
nomethod ). Note that if this operation is expressed via '+'
a nonmutator, i.e., as in
$a=$b;
$a=$a+1;
then $a does not reference a new copy of $$a , since $$a does not appear as lvalue when the above code is
executed.
If the copy constructor is required during the execution of some mutator,
but a method for '=' was not specified, it can be autogenerated as a string copy if the object
is a plain scalar.
- Example
-
The actually executed code for
$a=$b;
Something else which does not modify $a or $b....
++$a;
may be
$a=$b;
Something else which does not modify $a or $b....
$a = $a->clone(undef,"");
$a->incr(undef,"");
if $b was mathemagical, and '++' was overloaded with \&incr ,
'=' was overloaded with \&clone .
Same behaviour is triggered by $b = $a++ , which is consider a synonim for
$b = $a; ++$a .
If a method for an operation is not found, and the value for "fallback" is
TRUE or undefined, Perl tries to autogenerate a
substitute method for the missing operation based on the defined
operations. Autogenerated method substitutions are possible for the
following operations:
- Assignment forms of arithmetic operations
-
$a+=$b can use the method for "+" if the method for "+="
is not defined.
- Conversion operations
-
String, numeric, and boolean conversion are calculated in terms of one
another if not all of them are defined.
- Increment and decrement
-
The
++$a operation can be expressed in terms of $a+=1 or $a+1 , and $a-- in terms of $a-=1 and $a-1 .
- abs($a)
-
can be expressed in terms of
$a<0 and -$a (or 0-$a ).
- Unary minus
-
can be expressed in terms of subtraction.
- Negation
-
! and not can be expressed in terms of boolean conversion, or string or numerical
conversion.
- Concatenation
-
can be expressed in terms of string conversion.
- Comparison operations
-
can be expressed in terms of its ``spaceship'' counterpart: either
<=> or cmp :
<, >, <=, >=, ==, != in terms of <=>
lt, gt, le, ge, eq, ne in terms of cmp
- Copy operator
-
can be expressed in terms of an assignment to the dereferenced value, if
this value is a scalar and not a reference.
The restriction for the comparison operation is that even if, for example,
`cmp ' should return a blessed reference, the autogenerated `lt ' function will produce only a standard logical value based on the
numerical value of the result of `cmp '. In particular, a working numeric conversion is needed in this case
(possibly expressed in terms of other conversions).
Similarly, .= and x= operators lose their mathemagical properties if the string conversion
substitution is applied.
When you
chop() a mathemagical object it
is promoted to a string and its mathemagical properties are lost. The same
can happen with other operations as well.
Since all use directives are executed at compile-time, the only way to change overloading
during run-time is to
eval 'use overload "+" => \&addmethod';
You can also use
eval 'no overload "+", "--", "<="';
though the use of these constructs during run-time is questionable.
Package overload.pm provides the following public functions:
- overload::StrVal(arg)
-
Gives string value of
arg as in absence of stringify overloading.
- overload::Overloaded(arg)
-
Returns true if
arg is subject to overloading of some operations.
- overload::Method(obj,op)
-
Returns undef or a reference to the method that implements
op .
For some application Perl parser mangles constants too much. It is possible
to hook into this process via overload::constant() and
overload::remove_constant() functions.
These functions take a hash as an argument. The recognized keys of this
hash are
- integer
-
to overload integer constants,
- float
-
to overload floating point constants,
- binary
-
to overload octal and hexadecimal constants,
- q
-
to overload perlop-quoted strings, constant pieces of perlop- and perlop-quoted strings and here-documents,
- qr
-
to overload constant pieces of regular expressions.
The corresponding values are references to functions which take three
arguments: the first one is the initial string form of the constant, the second one is how Perl interprets this
constant, the third one is how the constant is used. Note that the initial
string form does not contain string delimiters, and has backslashes in
backslash-delimiter combinations stripped (thus the value of delimiter is
not relevant for processing of this string). The return value of this
function is how this constant is going to be interpreted by Perl. The third
argument is undefined unless for overloaded perlop- and perlop- constants, it is perlop in single-quote context (comes from strings, regular expressions, and single-quote
HERE documents), it is
perlop for arguments of perlop/perlop operators, it is perlop for right-hand side of perlop-operator, and it is perlop otherwise.
Since an expression "ab$cd,," is just a shortcut for 'ab' . $cd . ',,' , it is expected that overloaded constant strings are equipped with
reasonable overloaded catenation operator, otherwise absurd results will
result. Similarly, negative numbers are considered as negations of positive
constants.
Note that it is probably meaningless to call the functions overload::constant() and overload::remove_constant() from anywhere but
import() and
unimport() methods. From these methods they may be called as
sub import {
shift;
return unless @_;
die "unknown import: @_" unless @_ == 1 and $_[0] eq ':constant';
overload::constant integer => sub {Math::BigInt->new(shift)};
}
BUGS Currently overloaded-ness of constants does not propagate into eval.
What follows is subject to change
RSN.
The table of methods for all operations is cached in magic for the symbol
table hash for the package. The cache is invalidated during processing of use overload , no overload , new function definitions, and changes in
@ISA. However, this invalidation remains unprocessed
until the next blessing into the package. Hence if you want to change overloading structure
dynamically, you'll need an additional (fake) blessing to update the table.
(Every SVish thing has a magic queue, and magic is an entry in that queue.
This is how a single variable may participate in multiple forms of magic
simultaneously. For instance, environment variables regularly have two
forms at once: their %ENV magic and their taint magic.
However, the magic which implements overloading is applied to the stashes,
which are rarely used directly, thus should not slow down Perl.)
If an object belongs to a package using overload, it carries a special
flag. Thus the only speed penalty during arithmetic operations without
overloading is the checking of this flag.
In fact, if use overload is not present, there is almost no overhead for overloadable operations, so most programs should not suffer measurable performance penalties.
A considerable effort was made to minimize the overhead when overload is used in some package, but the arguments in question do not belong to packages using overload. When in doubt, test your speed with
use overload and without it. So far there have been no reports of substantial speed
degradation if Perl is compiled with optimization turned on.
There is no size penalty for data if overload is not used. The only size
penalty if overload is used in some package is that all the packages acquire a magic during the next blessing into the package. This magic is three-words-long for packages without
overloading, and carries the cache tabel if the package is overloaded.
Copying ($a=$b ) is shallow; however, a one-level-deep copying is carried out before any
operation that can imply an assignment to the object $a (or
$b) refers to, like $a++ . You can override this behavior by defining your own copy constructor (see Copy Constructor).
It is expected that arguments to methods that are not explicitly supposed
to be changed are constant (but this is not enforced).
One may wonder why the semantic of overloaded = is so counterintuive. If it looks counterintuive to you, you are subject to a metaphor clash.
Here is a Perl object metaphor:
object is a reference to blessed data
and an arithmetic metaphor:
object is a thing by itself
.
The main problem of overloading = is the fact that these metaphors imply different actions on the assignment $a = $b if $a and $b are objects. Perl-think implies that
$a becomes a reference to whatever $b was
referencing. Arithmetic-think implies that the value of ``object''
$a is changed to become the value of the object $b, preserving
the fact that $a and $b are separate entities.
The difference is not relevant in the absence of mutators. After a Perl-way
assignment an operation which mutates the data referenced by
$a would change the data referenced by $b too.
Effectively, after
$a = $b values of $a and $b become indistinguishable.
On the other hand, anyone who has used algebraic notation knows the
expressive power of the arithmetic metaphor. Overloading works hard to
enable this metaphor while preserving the Perlian way as far as possible.
Since it is not not possible to freely mix two contradicting metaphors,
overloading allows the arithmetic way to write things as
far as all the mutators are called via overloaded access only. The way it is done is described in Copy Constructor.
If some mutator methods are directly applied to the overloaded values, one
may need to explicitly unlink other values which references the same value:
$a = new Data 23;
...
$b = $a; # $b is "linked" to $a
...
$a = $a->clone; # Unlink $b from $a
$a->increment_by(4);
Note that overloaded access makes this transparent:
$a = new Data 23;
$b = $a; # $b is "linked" to $a
$a += 4; # would unlink $b automagically
However, it would not make
$a = new Data 23;
$a = 4; # Now $a is a plain 4, not 'Data'
preserve ``objectness'' of $a. But Perl has a way to make assignments to an object do whatever you want. It is just not the overload, but
tie()ing interface (see
tie). Adding a
FETCH() method which returns the object itself, and
STORE() method which changes the value of the object, one can reproduce the arithmetic metaphor in its completeness, at least for variables which were
tie()d from the start.
(Note that a workaround for a bug may be needed, see BUGS.)
Please add examples to what follows!
Put this in two_face.pm in your Perl library directory:
package two_face; # Scalars with separate string and
# numeric values.
sub new { my $p = shift; bless [@_], $p }
use overload '""' => \&str, '0+' => \&num, fallback => 1;
sub num {shift->[1]}
sub str {shift->[0]}
Use it as follows:
require two_face;
my $seven = new two_face ("vii", 7);
printf "seven=$seven, seven=%d, eight=%d\n", $seven, $seven+1;
print "seven contains `i'\n" if $seven =~ /i/;
(The second line creates a scalar which has both a string value, and a
numeric value.) This prints:
seven=vii, seven=7, eight=8
seven contains `i'
Put this in symbolic.pm in your Perl library directory:
package symbolic; # Primitive symbolic calculator
use overload nomethod => \&wrap;
sub new { shift; bless ['n', @_] }
sub wrap {
my ($obj, $other, $inv, $meth) = @_;
($obj, $other) = ($other, $obj) if $inv;
bless [$meth, $obj, $other];
}
This module is very unusual as overloaded modules go: it does not provide
any usual overloaded operators, instead it provides the Last Resort operator nomethod . In this example the corresponding subroutine returns an object which
encupsulates operations done over the objects: new symbolic 3 contains ['n', 3] , 2 + new
symbolic 3 contains ['+', 2, ['n', 3]] .
Here is an example of the script which ``calculates'' the side of
circumscribed octagon using the above package:
require symbolic;
my $iter = 1; # 2**($iter+2) = 8
my $side = new symbolic 1;
my $cnt = $iter;
while ($cnt--) {
$side = (sqrt(1 + $side**2) - 1)/$side;
}
print "OK\n";
The value of $side is
['/', ['-', ['sqrt', ['+', 1, ['**', ['n', 1], 2]],
undef], 1], ['n', 1]]
Note that while we obtained this value using a nice little script, there is
no simple way to use this value. In fact this value may be inspected in debugger (see perldebug), but ony if
bareStringify Option is set, and not via p command.
If one attempts to print this value, then the overloaded operator
"" will be called, which will call nomethod operator. The result of this operator will be stringified again, but this
result is again of type symbolic , which will lead to an infinite loop.
Add a pretty-printer method to the module symbolic.pm:
sub pretty {
my ($meth, $a, $b) = @{+shift};
$a = 'u' unless defined $a;
$b = 'u' unless defined $b;
$a = $a->pretty if ref $a;
$b = $b->pretty if ref $b;
"[$meth $a $b]";
}
Now one can finish the script by
print "side = ", $side->pretty, "\n";
The method pretty is doing object-to-string conversion, so it is natural to overload the
operator "" using this method. However, inside such a method it is not necessary to
pretty-print the
components $a and $b of an object. In the above subroutine
"[$meth $a $b]" is a catenation of some strings and components $a and $b. If
these components use overloading, the catenation operator will look for an
overloaded operator . , if not present, it will look for an overloaded operator "" . Thus it is enough to use
use overload nomethod => \&wrap, '""' => \&str;
sub str {
my ($meth, $a, $b) = @{+shift};
$a = 'u' unless defined $a;
$b = 'u' unless defined $b;
"[$meth $a $b]";
}
Now one can change the last line of the script to
print "side = $side\n";
which outputs
side = [/ [- [sqrt [+ 1 [** [n 1 u] 2]] u] 1] [n 1 u]]
and one can inspect the value in debugger using all the possible methods.
Something is is still amiss: consider the loop variable $cnt
of the script. It was a number, not an object. We cannot make this value of
type symbolic , since then the loop will not terminate.
Indeed, to terminate the cycle, the $cnt should become false.
However, the operator bool for checking falsity is overloaded (this time via overloaded "" ), and returns a long string, thus any object of type symbolic is true. To overcome this, we need a way to compare an object to 0. In
fact, it is easier to write a numeric conversion routine.
Here is the text of symbolic.pm with such a routine added (and slightly modifed
str()):
package symbolic; # Primitive symbolic calculator
use overload
nomethod => \&wrap, '""' => \&str, '0+' => \#
sub new { shift; bless ['n', @_] }
sub wrap {
my ($obj, $other, $inv, $meth) = @_;
($obj, $other) = ($other, $obj) if $inv;
bless [$meth, $obj, $other];
}
sub str {
my ($meth, $a, $b) = @{+shift};
$a = 'u' unless defined $a;
if (defined $b) {
"[$meth $a $b]";
} else {
"[$meth $a]";
}
}
my %subr = ( n => sub {$_[0]},
sqrt => sub {sqrt $_[0]},
'-' => sub {shift() - shift()},
'+' => sub {shift() + shift()},
'/' => sub {shift() / shift()},
'*' => sub {shift() * shift()},
'**' => sub {shift() ** shift()},
);
sub num {
my ($meth, $a, $b) = @{+shift};
my $subr = $subr{$meth}
or die "Do not know how to ($meth) in symbolic";
$a = $a->num if ref $a eq __PACKAGE__;
$b = $b->num if ref $b eq __PACKAGE__;
$subr->($a,$b);
}
All the work of numeric conversion is done in %subr and
num(). Of course, %subr is not complete, it contains only operators used in teh example below. Here is the extra-credit question: why do we need an explicit recursion in
num()? (Answer is at the end of this section.)
Use this module like this:
require symbolic;
my $iter = new symbolic 2; # 16-gon
my $side = new symbolic 1;
my $cnt = $iter;
while ($cnt) {
$cnt = $cnt - 1; # Mutator `--' not implemented
$side = (sqrt(1 + $side**2) - 1)/$side;
}
printf "%s=%f\n", $side, $side;
printf "pi=%f\n", $side*(2**($iter+2));
It prints (without so many line breaks)
[/ [- [sqrt [+ 1 [** [/ [- [sqrt [+ 1 [** [n 1] 2]]] 1]
[n 1]] 2]]] 1]
[/ [- [sqrt [+ 1 [** [n 1] 2]]] 1] [n 1]]]=0.198912
pi=3.182598
The above module is very primitive. It does not implement mutator methods (++ , -= and so on), does not do deep copying (not required without mutators!), and
implements only those arithmetic operations which are used in the example.
To implement most arithmetic operattions is easy, one should just use the
tables of operations, and change the code which fills %subr to
my %subr = ( 'n' => sub {$_[0]} );
foreach my $op (split " ", $overload::ops{with_assign}) {
$subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
}
my @bins = qw(binary 3way_comparison num_comparison str_comparison);
foreach my $op (split " ", "@overload::ops{ @bins }") {
$subr{$op} = eval "sub {shift() $op shift()}";
}
foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
print "defining `$op'\n";
$subr{$op} = eval "sub {$op shift()}";
}
Due to Calling Conventions for Mutators, we do not need anything special to make += and friends work, except filling += entry of %subr, and defining a copy constructor (needed since Perl has no
way to know that the implementation of '+=' does not mutate the argument, compare Copy Constructor).
To implement a copy constructor, add '=' = \&cpy> to use overload
line, and code (this code assumes that mutators change things one level
deep only, so recursive copying is not needed):
sub cpy {
my $self = shift;
bless [@$self], ref $self;
}
To make ++ and -- work, we need to implement actual mutators, either directly, or in nomethod . We continue to do things inside
nomethod , thus add
if ($meth eq '++' or $meth eq '--') {
@$obj = ($meth, (bless [@$obj]), 1); # Avoid circular reference
return $obj;
}
after the first line of
wrap(). This is not a most
effective implementation, one may consider
sub inc { $_[0] = bless ['++', shift, 1]; }
instead.
As a final remark, note that one can fill %subr by
my %subr = ( 'n' => sub {$_[0]} );
foreach my $op (split " ", $overload::ops{with_assign}) {
$subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
}
my @bins = qw(binary 3way_comparison num_comparison str_comparison);
foreach my $op (split " ", "@overload::ops{ @bins }") {
$subr{$op} = eval "sub {shift() $op shift()}";
}
foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
$subr{$op} = eval "sub {$op shift()}";
}
$subr{'++'} = $subr{'+'};
$subr{'--'} = $subr{'-'};
This finishes implementation of a primitive symbolic calculator in 50 lines
of Perl code. Since the numeric values of subexpressions are not cached,
the calculator is very slow.
Here is the answer for the exercise: In the case of
str(), we need no explicit
recursion since the overloaded . -operator will fall back to an existing overloaded operator "" . Overloaded arithmetic operators do not fall back to numeric conversion if fallback is not explicitly requested. Thus without an explicit recursion
num() would convert ['+', $a, $b] to $a + $b , which would just rebuild the argument of
num().
If you wonder why defaults for conversion are different for
str() and
num(), note how easy it was to write the symbolic calculator. This simplicity is due to an appropriate choice of defaults. One extra note: due to teh explicit recursion
num() is more fragile than
sym(): we need to explicitly check for the type of $a and $b. If componets $a and $b happen to be of some related type, this may lead to problems.
One may wonder why we call the above calculator symbolic. The reason is
that the actual calculation of the value of expression is postponed until
the value is used.
To see it in action, add a method
sub STORE {
my $obj = shift;
$#$obj = 1;
@$obj->[0,1] = ('=', shift);
}
to the package symbolic . After this change one can do
my $a = new symbolic 3;
my $b = new symbolic 4;
my $c = sqrt($a**2 + $b**2);
and the numeric value of $c becomes 5. However, after calling
$a->STORE(12); $b->STORE(5);
the numeric value of $c becomes 13. There is no doubt now that
the module symbolic provides a symbolic calculator indeed.
To hide the rough edges under the hood, provide a
tie()d interface to the
package symbolic (compare with Metaphor clash). Add methods
sub TIESCALAR { my $pack = shift; $pack->new(@_) }
sub FETCH { shift }
sub nop { } # Around a bug
(the bug is described in BUGS). One can use this new interface as
tie $a, 'symbolic', 3;
tie $b, 'symbolic', 4;
$a->nop; $b->nop; # Around a bug
my $c = sqrt($a**2 + $b**2);
Now numeric value of $c is 5. After $a = 12; $b = 5 the numeric value of $c becomes 13. To insulate the user of
the module add a method
sub vars { my $p = shift; tie($_, $p), $_->nop foreach @_; }
Now
my ($a, $b);
symbolic->vars($a, $b);
my $c = sqrt($a**2 + $b**2);
$a = 3; $b = 4;
printf "c5 %s=%f\n", $c, $c;
$a = 12; $b = 5;
printf "c13 %s=%f\n", $c, $c;
shows that the numeric value of $c follows changes to the
values of $a and $b.
Ilya Zakharevich <ilya@math.mps.ohio-state.edu>.
When Perl is run with the -Do switch or its equivalent, overloading induces diagnostic messages.
Using the perlop command of Perl debugger (see perldebug) one can deduce which operations are overloaded (and which ancestor
triggers this overloading). Say, if eq is overloaded, then the method (eq
is shown by debugger. The method () corresponds to the fallback
key (in fact a presence of this method shows that this package has
overloading enabled, and it is what is used by the Overloaded
function of module overload ).
Because it is used for overloading, the per-package hash
%OVERLOAD now has a special meaning in Perl. The symbol table
is filled with names looking like line-noise.
For the purpose of inheritance every overloaded package behaves as if
fallback is present (possibly undefined). This may create interesting effects if
some package is not overloaded, but inherits from two overloaded packages.
Relation between overloading and
tie()ing is broken.
Overloading is triggered or not basing on the previous class of
tie()d value.
This happens because the presence of overloading is checked too early, before any
tie()d access is attempted. If the
FETCH()ed class of the
tie()d value does not change, a simple workaround is to access the value immediately after
tie()ing, so that after this call the
previous class coincides with the current one.
Needed: a way to fix this without a speed penalty.
Barewords are not covered by overloaded string constants.
This document is confusing. There are grammos and misleading language used
in places. It would seem a total rewrite is needed.
|