in reply to Re^10: Randomly biased, random numbers.
in thread Randomly biased, random numbers.
Your translation looks correct, so I'm a bit surprised by the result. I only tested it in 1-D, but the histogram looked plenty spiky. You could make it spikier by raising the random numbers used to generate @fx to some power, but it sounds like you found another solution.
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Re^12: Randomly biased, random numbers.
by BrowserUk (Patriarch) on Dec 08, 2013 at 07:36 UTC |
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