http://qs321.pair.com?node_id=11100027


in reply to Re^2: Data compression by 50% + : is it possible?
in thread Data compression by 50% + : is it possible?

Hmmm. I was just thinking of a 90-bit vec as a set. So the bits in vec(expr, offset, bits) is 1.

I've probably missed some criterion why the vec can't be interpreted as 8bit chars for output.

-QM
--
Quantum Mechanics: The dreams stuff is made of

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Re^4: Data compression by 50% + : is it possible?
by LanX (Saint) on May 15, 2019 at 16:47 UTC
    The average line size of the old format like demonstrated by the OP's code is ~ 14 characters + newline

    90 bits need 11.25 bytes per line.

    Not that much of a big win.

    Cheers Rolf
    (addicted to the Perl Programming Language :)
    Wikisyntax for the Monastery FootballPerl is like chess, only without the dice

      I just modified my 54 bits/line solution to do base 50 math like you suggested to get 51 bits/line.

      It does work --- but ---it is SLOW!!!

      #!/usr/bin/perl # https://perlmonks.org/?node_id=1233613 use strict; use warnings; use bignum; my @legal = grep !/11/ && tr/1// <= 3, glob '{0,1}' x 8; my %code; @code{@legal} = 0 .. $#legal; my %decode = reverse %code; $_ = [ split ' ', '23456789' & tr/01/ ?/r ] for values %decode; sub tobits { my $n = shift; my $bits = ''; $bits = $n % 2 . $bits, $n >>= 1 for 1 .. 51; $bits; } sub tonum { my $n = 0; $n = 2 * $n + $_ for split //, shift; $n; } #print tobits(42), "\n"; #exit; sub compress { my $coded = ''; for ( shift =~ /(.*)\n/g ) { my @lookup = (0) x 123; @lookup[ unpack 'C*', $_ ] = (1) x length; my $n = 0; for( my $group = 35; $group < 123; $group += 10 ) { $n = $n * 50 + $code{ join '', @lookup[$group .. $group + 7] }; } # print "$n\n"; $coded .= tobits($n); } return pack 'b*', $coded; } sub decompress { my $decoded = ''; for my $line ( unpack('b*', shift) =~ /.{51}/g ) { my $n = tonum($line); # print "$n\n"; my $digit = 8; for( my $group = 33; $group < 123; $group += 10 ) { $decoded .= pack 'C*', map $group + $_, @{ $decode{ int $n / 50 ** $digit % 50 } }; $digit--; } $decoded .= "\n"; } return $decoded; } my $input = ''; for (1 .. 80) { for (my $x=0; $x<90; $x+=10) { my @c; push(@c, int (rand(10)+$x)); push(@c, int (rand(10)+$x)); push(@c, int (rand(10)+$x)); push(@c, int (rand(10)+$x)); @c = sort{$a<=>$b}@c; for (my $i = 1; $i < @c; $i++) { $input .= chr(33+$c[$i]) if $c[$i] != $c[$i-1] && $c[$i] != $c[$ +i-1]+1; } } $input .= "\n"; } #use Data::Dump 'dd'; dd $_ for $input =~ /.*\n/g; print "\n input length ", length $input, "\n"; my $compressed = compress($input); my $compressedlength = length $compressed; print "compressed length $compressedlength\n"; my $restored = decompress($compressed); if( $input eq $restored ) { printf "\nMatched, compression ratio = %.1f%%\n", 100 * (1 - length($compressed) / length($restored)); } else { print "----------------------------------------failed\n"; use Data::Dump 'dd'; dd $_ for $restored =~ /.*\n/g; }
        Hi thanks. :)

        I'm not surprised, I expected a trade off of speed and compression.

        But look at the bright side,  BUK owes you (or Roboticus?) a dinner now. ;)

        Honestly if I really needed it I'd rather try to precompute 9 look up tables.

        But at this point I'd most probably just try Huffman coding with a single table and even higher compression.

        Cheers Rolf
        (addicted to the Perl Programming Language :)
        Wikisyntax for the Monastery FootballPerl is like chess, only without the dice