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I'm not aware of any involvement the OP has in the project, but I worked on multiple parts of the Lacuna Expanse code and gave the talk on it at YAPC::NA 2012. The backend code is all written in Perl, using modern techniques and modules. It communicates with the clients using JSON-RPC 2.0. The API is open, allowing users to develop their own tools aside from the standard clients. All of the components are open source and available on github: All of the game art is also available for use with custom clients. The community has also created a set of CPAN modules for interacting with the game through perl: Games::Lacuna::Client In reply to Re: Perl and The Lacuna Expanse
by Haarg
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