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...called the same way...
Doh. I didn't express myself clearly, because I wasn't thinking clearly. I meant more or less what you just said. What I was thinking was that monsters (and generic NPCs, but not most other NPCs) would have a 'move me' feature which gave them a certain chance of making a random move, while the PCs would have their moves specified by input, and the special NPCs by hard-coded behaviours, although all these would end up being the arguments of a single move action. (The effect of which would be to put the moving object into the exit, and keep it there until the travel time had elapsed.)
By the way, I currently have an idea of timestamping actions, so that multiple players can sit at a single terminal (and indeed, I don't have the resources or skill to do it any other way) and take their characters actions when the time comes around. This requires trust, but I anticipate that anyone making unauthorised moves for a fellow player will immediately have his ale taken away, or something. At least, it's for use at my own home, where such a result is inevitable. :-)
In reply to Re: Re:gregor42 Daft text adventure project