Beefy Boxes and Bandwidth Generously Provided by pair Networks
Don't ask to ask, just ask
 
PerlMonks  

comment on

( #3333=superdoc: print w/replies, xml ) Need Help??
Last things first: the idea of storing separate routines in different files sounds nice - especially as the creator and adventure software will be distinct, but share certain functions. How is this achieved?

As for the use of CircleMUD or the like: I don't know any C, despite other hacker friends singing the 'Code in C' filk irritatingly, and I don't want to overburden myself, as I'm already dealing with a new job and learning Swedish. Moreover, lots of MUD software I've seen has ignored the 'zero-one-infinity' rule, and allowed for, for example, at most six exits from a location, each with a fixed name. I want _very_ flexible exits - preferably allowing more than one with the same name, and a descriptive menu to allow you to choose between them. (This is partly because I want the spell fly to have some real application, and I'm somewhat unwilling to code separate locales for the airspace over every street-level area. Consequently, the option to have ten or so exits called 'down' would be a plus.) And the magic system is going to be as close a port of D&D 3e's system as I can manage (probably by having the spell file call routines via eval, and keeping the spell effect routines in a distinct file, as suggested.

Thanks!

Tiefling

In reply to Re: Re: Daft text adventure project by Tiefling
in thread Daft text adventure project by Tiefling

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post; it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.
  • Log In?
    Username:
    Password:

    What's my password?
    Create A New User
    Chatterbox?
    and the web crawler heard nothing...

    How do I use this? | Other CB clients
    Other Users?
    Others imbibing at the Monastery: (2)
    As of 2020-12-05 06:31 GMT
    Sections?
    Information?
    Find Nodes?
    Leftovers?
      Voting Booth?
      How often do you use taint mode?





      Results (63 votes). Check out past polls.

      Notices?