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#!/usr/bin/perl # sudoku # A text-based sudoku game generator written in perl. # Copyright (C) 2005 Arturo Escudero # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # use List::Util qw(shuffle reduce sum); use threads; use Thread::Queue; use POSIX; use Time::HiRes qw( usleep gettimeofday tv_interval ); ### my $MAX_RETRIES = 50; my $queue = new Thread::Queue; my $level = 0; #there are three levels: novice(0),medium(1),expert(2) my $seed = 0; my $print_solution = 0; my $no_print_sdk = 0; my $verbose = 0; $| = 1; ### Main Program parseArgs($#ARGV + 1, @ARGV); $seed = time if ( not $seed ); #simple seed srand($seed); my $t1 = [gettimeofday()]; my @sudoku = generateSudokuTable(); printSudokuSol(@sudoku) if ( $print_solution or $no_print_sdk ); if ( not $no_print_sdk ) { print "\n" if ( $print_solution ); printSudoku(@sudoku) } print "\nElapsed time: ", tv_interval($t1), " secs\n"; print "Turo 2005\n"; ### Subroutines! sub whichCell9x9 { return ((9 * $_[0]) + $_[1]); } sub generateSudokuTable { my @sdk = (0)x81; my ($number, $retries); my $thr = threads->create("progressDots",""); $SIG{ALRM} = sub {} ; for (my $i = 0; $i < 9; $i++ ) { for (my $j = 0; $j < 9; $j++ ) { $number = chooseNumber($i,$j,@sdk); if ( $number ) { $sdk[whichCell9x9($i,$j)] = $number; } else { $j = 0; $retries ++; if ( $retries > $MAX_RETRIES ) { $j=9; $i = -1; $retries = 0; @sdk = (); @sdk = (0)x81; } } } } $queue->enqueue("token"); kill SIGALRM, getpid(); $thr->join(); return @sdk; } sub chooseNumber { my ( $i, $j, @sdk ) = @_; my ($element, %yetChoosed); $element = int(rand(9) + 1); $yetChoosed{$element} = $element; while ( not ( checkRow($i, $j, $element, @sdk) and checkColumn($i, $j, $element, @sdk) and checkSubSquare($i, $j, $element, @sdk ) ) ) { $element = int(rand(9) + 1); while ( exists $yetChoosed{$element} ) { $element = ($element % 9) + 1; #next? return undef if ( 45 == sum keys %yetChoosed ) } $yetChoosed{$element} = $element; } return $element; } sub checkRow { my ($i, $j, $element, @sdk) = @_; for ( my $k = 0; $k < $j; $k++ ) { return 0 if ( $sdk[whichCell9x9($i, $k)] == $element ) +; } return 1; } sub checkColumn { my ($i, $j, $element, @sdk) = @_; for ( my $k = 0; $k < $i; $k++ ) { return 0 if ( $sdk[whichCell9x9($k, $j)] == $element ) +; } return 1; } sub checkSubSquare { my ($i, $j, $element, @sdk) = @_; my ($sum, $pivot_element, $num_elements); # We decide in which square we are my $row_i = (($i < 3)? 0 : (($i >= 3 and $i < 6)? 1 : 2)) * 3 +; my $column_j = (($j < 3)? 0 : (($j >= 3 and $j < 6)? 1 : 2)) +* 3; $sum = $pivot_element = $num_elements = 0; my @list = (0)x9; for ( my $k = $row_i; $k < ($row_i + 3); $k++ ) { for ( my $l = $column_j; $l < ($column_j + 3); $l++ ) +{ $pivot_element = ( $i == $k and $j == $l )? $element : $sdk[whichCell9x9($k,$ +l)]; if ( $pivot_element != 0 ) { $list[$pivot_element] += (($list[$pivot_element])? 45: +1); $num_elements++; } } } $sum = sum @list; return ($sum == $num_elements); } sub printSudokuSol { my @sdk = @_; for (my $i = 0; $i < 9; $i++ ) { for (my $j = 0; $j < 9; $j++ ) { printf "%3d%s", $sdk[whichCell9x9($i,$j)], (( $j == 2 or $j == 5 )? " |" + : ""); } printf "\n%s", (($i == 2 or $i == 5)? "-"x35 . "\n" : +""); } } sub printSudoku { my @sdk = @_; my ($n, $levelElements); local $counter; my $sum_row, @sum_cols, @frequencies; @q = (0)x9; $counter = $levelElements = howMany4Level($level); for (my $i = 0; $i < 9; $i++ ) { $sum_row = 0; for (my $j = 0; $j < 9; $j++ ) { $n = $sdk[whichCell9x9($i,$j)]; if ( mayIPrint( $i, $j, $levelElements, \@q, $frequencies[$n] + 1) ) { if ( $verbose ) { $sum_row += $n; $sum_cols[$j] += $n; } $frequencies[$n] ++; printf "%3d%s", $n, (($j == 2 or $j == 5 )? " |" +: ""); } else { printf " %s", (($j == 2 or $j == 5 )? " |" +: ""); } } print " = $sum_row" if ( $verbose ); printf "\n%s", (($i == 2 or $i == 5)? "-"x35 . "\n" : +""); } if ( $verbose ) { for (my $i = 0; $i < 9; $i++ ) { printf " ||%s", (($i == 2 or $i == 5 )? " " +: ""); } print "\n"; for (my $i = 0; $i < 9; $i++ ) { printf "%3d%s", $sum_cols[$i], (($i == 2 or $i == 5 )? " " : ""); } print "\n\nFrequencies:\n"; for (my $i = 1; $i <= 9; $i++ ) { print "\t\tnum($i) = ", $frequencies[$i], "\n" +; } } } sub howMany4Level { if ( $_[0] == 0 ) { #novice return (45 + int(rand(10))); } elsif ( $_[0] == 1 ) { #medium return (36 + int(rand(7))); } elsif ( $_[0] == 2 ) { #advanced return (27 + int(rand(4))); } } sub mayIPrint { # this is a little tricky; i've defined $counter as a global v +ar. my ($i, $j, $levelElements, $quadList, $freq) = @_; my $quad = (($i < 3)? 0 : (($i >= 3 and $i < 6)? 3 : 6)) + (($j < 3)? 0 : (($j >= 3 and $j < 6)? 1 : 2)); if ($counter > 0) { if ( $quadList->[$quad] <= (int($levelElements/9)) ) { if ( int(rand(100)+1) > 50 ) { if ( $freq <= int(rand(2) + 3)) { $counter--; $quadList->[$quad] ++; return 1; } } } } return 0; } sub progressDots { print "Generating (seed: $seed) "; while ( not ($queue->dequeue_nb())) { print "."; usleep (50000); } print " [Done]\n\nSudoku!\n" } sub parseArgs { my ($argc, @argv) = @_; my $need_help = 0; # usage () if ( $argc == 0 ); for (my $i = 0; $i < $argc; $i++) { if ( @argv[$i] eq '-level' ) { my $lvl = @argv[++$i]; for ( $lvl ) { if (/novice/) { $level = 0; } elsif (/normal/) { $level = 1; } elsif (/master/) { $level = 2; } else { print "Bad level: '$lvl'!\n"; usage(); } } } elsif ( @argv[$i] eq '-seed' ) { $seed = @argv[++$i]; } elsif ( @argv[$i] =~ /^-solution$|^-s$/ ) { $print_solution = 1; } elsif ( @argv[$i] =~ /^-solution-only$|^-so$/ ) { $no_print_sdk = 1; } elsif ( @argv[$i] =~ /^-verbose$|^-v$/ ) { $verbose = 1; } elsif ( @argv[$i] =~ /^--help$|^-help$|^-h$/ ) { $need_help = 1; } else { print "Bad parameter: '", @argv[$i], "'\n"; $need_help = 1; } } usage() if ( $need_help ); } sub usage { print <<EOF ; usage: sudoku [-level (novice|normal|master)] [-seed seed_num] [-solut +ion] -level lvl Specifies the game level (default is novice). -seed sn To generate the sudoku's tables, we must take random n +umbers. By controlling this seed you can regenerate the same s +udoku table, and demand its solution. -s -solution Prints out the solution of a speficied sudoku (you mus +t use the seed). If you don't use the seed param, then the p +rogram will generate a new sudoku and it will print its solut +ion. -so -solution-only Like the above, but it only prints the solution. -v -verbose Verbose output. --help Prints this helpfully screen :-P turo 2005 EOF exit 0; }

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