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From a design perspective, I prefer to adhere to the following:
The first item covers working with business analysts, but the remainder are programming activities, which encompass both the OO realm and the FD style of programming. It's very Top-Down, but once you're defined a well-behaed interface, you code back tot he blackboxes from there. For new programmers, I like to start at the bottom, and teach functional decomposition, so they can wrap their heads around the basic syntax of the language they are trying to learn. -v
"Perl. There is no substitute."
In reply to Re: What are the most basic, generic aspects of programming?
by Velaki
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