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If I understand your question, by 'coordinates' you mean 'Cartesian coordinates', perhaps in two or three dimensions. The problem is that you have N points and you want to find the points that are close enough together to have some sort of interaction.

From your description, you are making (N**2-N)/2 comparisons to find the points that are 'close enough' to require further calculations.

If I have properly interpreted your problem, then I have an algorithm suggestion. It turns out that there is a very clever algorithm that will reduce the number of comparisons required to a very small number, perhaps something like 3*N. The algorithm you need can be found by searching for the words 'Voronoi' and 'Delaunay Triangulation.' These algorithms are most often described on two dimensional data, but I have heard rumors of success with this approach in up to six dimensions. Certainly three dimensional implementations are possible.

I do not know of any perl implementations of these algorithms. Perhaps someone else knows of one.

The field of study is called 'Computational Geometry.' I would try to describe the algorithms here, but geometry without pictures isn't much fun!

It should work perfectly the first time! - toma

In reply to Re: Iteration speed by toma
in thread Iteration speed by seaver

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