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Perhaps not for the graphics engine of your typical arcade game, but whether it is perl or some other scripting language, it could handle the complex relationships inherant to many of the adventure games (for example) Perl would be a supplemental part of the game - just not for the parts needing to be as fast as possible.. Jason L. Froebe No one has seen what you have seen, and until that happens, we're all going to think that you're nuts. - Jack O'Neil, Stargate SG-1 In reply to Re: Re: Learning Game Design - seeking referrals
by jfroebe
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