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I agree!
the point i am making is that ramping up to development from the pre-production stage is possible from properly laid out uml diagrams i find problems in uml's how-to's in describing perl objects. I guess i could reverse engineer some perl objects to see how it should look! Again , i do think UML's main purpose is to help in pre-production, but i also think it can provide a useful linkage to production, helping a developer set up the perl modules for a project, wasting less time in setting up for the development stage In reply to Re: Re: UML and perl
by drfrog
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