You can get away with a sparse representation of the vector, i.e. you can keep just the positions of the elements of the vector that are non-zero. Say the vector looks like:
(0, 1, 0, 0, 0, 1, 0, 0, 1, 0)
than you can encode it by a list containing just:
( 1, 5, 8 )
This can be a huge space saver if the vector is really large. It is very easy to calculate the cosine between vectors in that representation: just count the number of common elements in the lists and divide by the square root of product of the length of each of the two lists.
Hope this helps, -gjb-
-
Are you posting in the right place? Check out Where do I post X? to know for sure.
-
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
<u> <ul>
-
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
intervention).
-
Want more info? How to link
or How to display code and escape characters
are good places to start.
|