Two projects that I have on back burner right now (too
busy with work) are a fractal/coherent noise Perl module
that I occasionally rant about on PM, and an L-system based
random building modeller. Thanks for reminding me.
The first Perl project that comes to mind as concise and
satisfying is a little script I put together to play around
with influence maps (poke around on http://www.gameai.com
for more info on these). I had it working inside twenty
minutes, and it was cool to see my assumptions being shown
right. A few weeks later I came back to it and added more
knobs and switches, and spent more time playing around with
it. Maybe one of these days I'll use it to write a basic
GEV player.
--
:wq
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