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Ahem, I took another look at the game, just ignore my previous rambling. This pattern can never match since the line is chomped?
Why is Tk::repeat necessary, what happens if it's omitted?
Just a note: sysread() can return any number of bytes, length being the limit. Give "ip link set eth0 mtu 60" on the server, for some short-packet fun. Update. TCP.pm in the git, does it not read as follows:
I would simply write (untested):
In reply to Re: A Game Using TCP Sockets
by oiskuu
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