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I also looked at Squeak, but what decided for GameMaker was: you do not need to write a line of code to program. You just drag images of statements, drop them into action "slots", and maybe right-click them to change some properties.
In example, simple game "Catch The Dog" is implemented by just 1 object (image of a dog), and 3 statements: in slot of "on MouseClick" action:
My first "program" was to add: That's it - I created new fully playable simple game. Dog lurked out at random place, was running away, bounced from wall, and if I did not click on it fast enough, I lost a point. Sorry for off-topic node, but I just want to show how is possible to "program" without writing any code, if you have high-level statements in a language carefully targeted to very specific area. We may forget it is possible, because we are using perl - "swiss army chainsaw" universal language all the time. pmas In reply to Re3: Learning how to program (for youngsters of any age)
by pmas
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