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Re: Modules: Building blocks for the Daft Adventure

by Syrkres (Sexton)
on Jun 12, 2001 at 21:56 UTC ( #87884=note: print w/replies, xml ) Need Help??

in reply to Modules: Building blocks for the Daft Adventure


We should work together on this. I have already created a RPG: module system with several modules. The first being :Dice.

I also have :Name, and have started working on :Classes and :Char. Another one is :RULGen which uses a rule structure for generating random things. I am currently re-writing this to work with XML templates.

Syrkres (
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Re: Re: Modules: Building blocks for the Daft Adventure
by Tiefling (Monk) on Jun 14, 2001 at 15:16 UTC

    I'd be happy to have you working with us on this project! (See elsewhere in the threads for copyright points.) What do the modules you've already got actually do? How transferable is the system you have devised? How would it relate to the proposed Text Adventure interface?

    Tiefling (in search of answers)

    -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GAT d++ s:- a-- C++ UL P++ L++(+) E? W+(++) N+ o? K w+(--) !O M- V? PS+ PE- Y PGP- t+ 5 X+ R+++ tv- b+++ DI++++ D+ G+ e++ h!(-) y +? ------END GEEK CODE BLOCK------

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