All very interesting. But don't forget that I previously had 1800 rooms - the equivalent of your grid points - so it's going to be a little tricky defining them in terms of 1500 lines of data - even allowing for the fact that exit data will be largely redundant. How would you deal with, say, doors? And hang on two ticks: 50x50x10 points is 25 000 areas. How do we go about defining a world with non-generic location descriptions with 25 000 locations in only 1500 lines of code?
You've seriously got me baffled now.
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