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Re^2: (OT) missing perl access to anti grain geometry library?

by mpeg4codec (Pilgrim)
on Jan 22, 2010 at 09:29 UTC ( [id://818926]=note: print w/replies, xml ) Need Help??


in reply to Re: (OT) missing perl access to anti grain geometry library?
in thread (OT) missing perl access to anti grain geometry library?

My reading of agg implies that it's a (new) set of algorithms for rendering vector graphics primitives with sub-pixel accuracy. However, it is not a rasterizer toolkit.

While the Gtk2 gui toolkit includes a rasterizer for a specific standard of vector graphics, it probably doesn't use the agg algorithms under the covers.

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Re^3: (OT) missing perl access to anti grain geometry library?
by zentara (Archbishop) on Jan 22, 2010 at 12:30 UTC
    it probably doesn't use the agg algorithms under the covers.

    Ok, so sell me on why agg is superior? Is Microsoft or Google adopting it, or is it gonna become big?


    I'm not really a human, but I play one on earth.
    Old Perl Programmer Haiku
      It's not about being superior, that's comparing apples to oranges. agg is an algorithms library with a focus on accurate rendering. Who cares if it's going to be big? If you don't want to work on the port, then move along. No need to discourage others.

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