=pod =head1 NAME Games::Random::Alignment - generates random alignments for AD&D 2nd Edition. =head1 USAGE use Games::Random::Alignmnet qw(random_alignment); # generate lawful, chaotic, good, evil or neutral random_alignment("parts"); # generate good, neutral or evil random_alignment("good_vs_evil"); # generate lawful, neutral, or chaotic random_alignment("lawful_vs_chaotic"); # generate lawful evil, neutral evil, or chaotic evil. random_alignment("evil"); # generate lawful good, neutral good, or chaotic good. random_alignment("good"); # generate chaotic good, chaotic neutral, or chaotic evil. random_alignment("chaotic"); # generate lawful good, lawful neutral, or lawful evil. random_alignment("lawful"); # generate lawful neutral, true neutral, or chaotic neutral. random_alignment("neutral_lc"); # generate neutral good, true neutral, or neutral evil. random_alignment("neutral_ge"); # generate any two part alignment. random_alignment("any"); =head1 DESCRIPTION This module generates random alignments for AD&D 2nd Edition. When you want to generate a random alignment with this module, you can choose from any of the alignment axes. For examples, see the L section above. =head1 AUTHORS Lady Aleena with lots of help from DrForr, whoppix, and rindolf in the #perlcafe on freenode. =cut