http://qs321.pair.com?node_id=60409


in reply to Rule Based Game Engines

Games::Rezrov is an Perl implementation of the Infocom gaming engine. You might check that out.

Again, the distributed, decoupled nature of your problem seems like a natural application for POE. In fact, if you use Tk before you use POE, POE will substitute it's event loop for Tk's.