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Re: Rule Based Game Engines

by princepawn (Parson)
on Feb 23, 2001 at 05:21 UTC ( [id://60409]=note: print w/replies, xml ) Need Help??


in reply to Rule Based Game Engines

Games::Rezrov is an Perl implementation of the Infocom gaming engine. You might check that out.

Again, the distributed, decoupled nature of your problem seems like a natural application for POE. In fact, if you use Tk before you use POE, POE will substitute it's event loop for Tk's.

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