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Re: Rule Based Game Enginesby princepawn (Parson) |
on Feb 23, 2001 at 05:21 UTC ( #60409=note: print w/replies, xml ) | Need Help?? |
Games::Rezrov is an Perl implementation of the
Infocom gaming engine. You might check that out.
Again, the distributed, decoupled nature of your problem seems like a natural application for POE. In fact, if you use Tk before you use POE, POE will substitute it's event loop for Tk's.
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