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Re^2: Application Distribution (modules, cpan, etc)

by tsee (Curate)
on Feb 20, 2007 at 10:31 UTC ( [id://601061]=note: print w/replies, xml ) Need Help??


in reply to Re: Application Distribution (modules, cpan, etc)
in thread Application Distribution (modules, cpan, etc)

Come on, give me a break. Would you expect to be able to use a DBI which you compiled on linux/x64 to work on Windows/32bit? I don't think so.

Short of cross-compiling all module dependencies (forget I even said that), there is no way to get any C application to work on a foreign platform. XS modules fall into that category.

That said, you can build a .par archive of all pure-perl dependencies and that package will work on any platform.

If your application does not have non-core XS dependencies, you can even use pp's -P option to create a portable perl script with all non-core dependencies embedded. It should subsequently be runnable with a stock perl.

Additionally, if you build an ELF executable using pp on linux/32, it should work whereever 32bit ELF executables do. By the way: I tried making a binary from rsnapshot. It took about 30 seconds including the download. Of course, I already had PAR::Packer installed.

As for PAR not installing on your dev machine: Please write to the PAR mailing list about that. We're committed to make PAR work on almost any system.

Steffen

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Re^3: Application Distribution (modules, cpan, etc)
by jettero (Monsignor) on Feb 20, 2007 at 11:46 UTC

    cross-compiling all module dependencies (forget I even said that), there is no way to get any C application to work on a foreign platform. XS modules fall into that category.

    This is partially false. While I don't believe it's reasonable or worth the time to cross-compile perl modules, as I think you'd end up arguing with Module::Build and ExtUtils::MakeMaker more than anything else — it is possible to reliably cross-compile all sorts of things. I used to maintain a 3d bumpercars type game (with spaceships) that was never finished (of course) that pulled in SDL/GL and various other things and compiled for ELF and win32 from a single platform.

    Should you choose to do so, you'll find tons of documentation and support for cross compiling under many platforms.

    -Paul

Re^3: Application Distribution (modules, cpan, etc)
by DrHyde (Prior) on Feb 23, 2007 at 10:22 UTC
    Come on, give me a break. Would you expect to be able to use a DBI which you compiled on linux/x64 to work on Windows/32bit? I don't think so.
    Which was, in fact, my point. PAR doesn't help. Additionally, it isn't obvious how to use PAR to do things like install an example configuration file in /etc.

    autoconf and tar, on the other hand, do help.

    And the problem with PAR not installing - this is a bog-standard Debian box, with compilers and whatnot. I can't be bothered with subscribing to a mailing list just to report a bug on what is probably the most common platform, especially when it's a bug in software that isn't even particularly useful to me.

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