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in reply to Re: Alternatives to SDL
in thread Alternatives to SDL

I would probably go with Tk::Zinc myself, for the simple reason that it has scalable text, i.e. you can make the text objects zoom to size with the other items. The Tk canvas and Gnome2::Canvas can't do that, you need to switch fonts. Zinc also supports alpha layers so you can make cool buttons and effects.

I'm not really a human, but I play one on earth. Cogito ergo sum a bum

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Re^3: Alternatives to SDL
by shotgunefx (Parson) on Feb 06, 2007 at 21:31 UTC
    Scaling text isn't that big of a deal as I wasn't doing it anyway, but alpha layers, I was playing with a bit, though that in itself can be quirky in SDL. All things being equal, I'd rather have more options rather than less.

    But either way, it's not a deal breaker/maker as I'm trying not to make it too busy and KISS as it's for the car. The big thing is if I can get enough control over the events for handling the touch inputs the way I want.

    Thanks for the suggestion, I'll look into them both.

    -Lee
    "To be civilized is to deny one's nature."
Re^3: Alternatives to SDL
by shotgunefx (Parson) on Feb 07, 2007 at 22:02 UTC
    Looked into Zinc a bit, while I think especially with the animation issues, it might not be ideal, it's pretty damn sweet. Considering the UI is pretty close to vector to begin with, it's tempting.

    -Lee
    "To be civilized is to deny one's nature."