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Re^2: Alternatives to SDL

by zentara (Archbishop)
on Feb 06, 2007 at 21:15 UTC ( [id://598641] : note . print w/replies, xml ) Need Help??

in reply to Re: Alternatives to SDL
in thread Alternatives to SDL

I would probably go with Tk::Zinc myself, for the simple reason that it has scalable text, i.e. you can make the text objects zoom to size with the other items. The Tk canvas and Gnome2::Canvas can't do that, you need to switch fonts. Zinc also supports alpha layers so you can make cool buttons and effects.

I'm not really a human, but I play one on earth. Cogito ergo sum a bum

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Re^3: Alternatives to SDL
by shotgunefx (Parson) on Feb 06, 2007 at 21:31 UTC
    Scaling text isn't that big of a deal as I wasn't doing it anyway, but alpha layers, I was playing with a bit, though that in itself can be quirky in SDL. All things being equal, I'd rather have more options rather than less.

    But either way, it's not a deal breaker/maker as I'm trying not to make it too busy and KISS as it's for the car. The big thing is if I can get enough control over the events for handling the touch inputs the way I want.

    Thanks for the suggestion, I'll look into them both.

    "To be civilized is to deny one's nature."
Re^3: Alternatives to SDL
by shotgunefx (Parson) on Feb 07, 2007 at 22:02 UTC
    Looked into Zinc a bit, while I think especially with the animation issues, it might not be ideal, it's pretty damn sweet. Considering the UI is pretty close to vector to begin with, it's tempting.

    "To be civilized is to deny one's nature."