I have discovered that module while you were writing the node and came up with the following code (which is similar to yours).
But thanks for your effort.
use strict;
use warnings;
use Math::Combinatorics;
use Algorithm::Permute;
use Data::Dumper;
my %mechs;
while (<DATA>)
{
chomp;
my ($mech, $weight, $faction) = split /\s+/;
$mechs{$mech} = { weight => $weight, faction => $faction };
}
# find all lances with 3 members and 150t weight
my @possible_lances = find_lances
(
3,
150,
10,
grep { $mechs{$_}->{faction} eq "clan" } keys %mechs
);
for my $lance ( @possible_lances )
{
print join (",", @{$lance->{names}}), "(", $lance->{weight}, " ton
+s)\n";
}
sub find_lances
{
my $players = shift;
my $weight = shift;
my $treshold = shift;
my @all_lances = Math::Combinatorics::combine ($players, @_);
my @valid_lances;
for my $lance ( @all_lances )
{
my $sum;
$sum += $mechs{$_}->{weight}
for @{$lance};
push @valid_lances, { names=>$lance, weight=>$sum }
if ($weight - $sum <= $treshold) && ($weight - $sum) >= 0
+;
}
return @valid_lances;
}
__DATA__
Flea 20 clan
Commando 25 clan
UrbanMech 30 clan
Hollander 35 clan
Jenner 35 clan
Raven 35 clan
Wolfhound 35 clan
Black 50 Hawk clan
Hunchback 50 clan
Rifleman 60 clan
Catapult 65 clan
Loki 65 clan
Thor 70 clan
MadCat 75 clan
Gargoyle 80 clan
Victor 80 clan
Zeus 80 clan
Longbow 85 clan
Warhawk 85 clan
Mauler 90 clan
Atlas 100 clan