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Re^3: Zen and the art of ignoring XP

by tlm (Prior)
on May 13, 2005 at 03:55 UTC ( [id://456596]=note: print w/replies, xml ) Need Help??


in reply to Re^2: Zen and the art of ignoring XP
in thread Zen and the art of ignoring XP

Don't you think that the Monastery would work the same if we didn't have XP, only node reputation?

I can only guess. I think that the Monastery would be as great as it is now, if not better, if we had only node reps without individual XPs. That's consistent with my impression that the immediate effect of voting has a far greater impact on the quality of the whole "PM experience" than does its cumulative longitudinal effect on individual XPs. But if one got rid of node reps, even with a rockin' CB, I think that PM would not be that much better a Perl community than, say, comp.lang.perl.misc. (IMO, as an "internet community" PM blows clpm out of the water, no question; this is no comment on the intelligence, talent, and depth of knowledge one can find in clpm, which can be every bit as impressive as any found here, but rather on the ethos and mores of that community compared to PMs.)

the lowliest monk

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Re^4: Zen and the art of ignoring XP
by Tanktalus (Canon) on May 13, 2005 at 14:07 UTC

    It's all conjecture and theory, coloured by our own views of the situation. As I said elsewhere in the thread, I created a game out of the XP that mere reputation alone could not have fulfilled. Of course, now that there are no more levels to attain, I'm hooked. Which is part of what XP can do.

    One of the most basic needs a human being has is the need to feel accepted. Voting allows members of this community to accept others, while XP shows an individual member that their contributions are valued. In fact, I think this was exactly what they had in mind when deciding what activities got XP: 1) just showing up can give you 2XP a day (25% chance). Just showing up (and presumably reading something when you got here) was considered valuable, and you get points for it. 2) Voting. Showing others how valued they are is valuable. You get XP for it (25% chance). 3) Posting something. Just merely by posting something and having it, even temporarily, end up with a positive rating can give you XP (100% chance). 4) The more people find it valuable, the more XP you get.

    This is the positive feedback that some people need in order to feel accepted and valued in this community.

    And the converse - some people end up with huge negative XP's. Usually this is because they're being disruptive, although smaller negatives are often just because the newbie isn't fully aware of the traditions and customs (aka "culture") of this community. Eventually, those that don't or won't conform to this culture will get disgusted by the continual disapproval they are getting, and generally leave.

    Eventually, generally by a "sainthood"-ish timeframe (usually earlier), an individual has shown him/herself as such a valued part of the community that they no longer need that feedback to feel accepted. The symbiosis is complete - the community has found a new member who is a huge plus to the community while the individual has found a social circle which fulfills his/her needs to feel accepted and valued. XP is just a measure of that until the individual feels it on their own.

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