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Re^2: Rotate a 3D vectorby FoxtrotUniform (Prior) |
on Oct 18, 2004 at 00:28 UTC ( [id://400011]=note: print w/replies, xml ) | Need Help?? |
Edit: The math above is, of course, totally bogus. I plead momentary imbecility. johnnywang has the correct solution. D'oh! What kind of program are you writing, btw? --
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