While still not in Perl, the best work that I know of on implementing Bresenham's Algorithm is to be found in books by Michael Abrash. Two come to mind that belong on any programmers shelf; "Zen of Graphics Programming" Coriolis Group Books, ISBN 188357708X and "Zen of Code Optimization", Coriolis Group Books, ISBN 1883577039. Since Coriolis is sadly no longer among the living, you might try Powel's Technical in Portland.
--hsm
"Never try to teach a pig to sing...it wastes your time and it annoys the pig."
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