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Re: Object Matching, speed issue

by dragonchild (Archbishop)
on Aug 25, 2004 at 18:41 UTC ( [id://385770] : note . print w/replies, xml ) Need Help??

in reply to Object Matching, speed issue

Use DBD::SQLite - you are replicating the functionality of a database, so use one. *shrugs*

We are the carpenters and bricklayers of the Information Age.

Then there are Damian modules.... *sigh* ... that's not about being less-lazy -- that's about being on some really good drugs -- you know, there is no spoon. - flyingmoose

I shouldn't have to say this, but any code, unless otherwise stated, is untested

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Re^2: Object Matching, speed issue
by roju (Friar) on Aug 25, 2004 at 19:47 UTC
    I finally bit the bullet and started using SQLite on a project of mine, and it's awesome. I couldn't recommend it more.
      I considered using it, and do so for some parts of my code. this data bit I described actually changes a lot, and a user might have about 50 to 500 different files where the data is stored. Within the files there are different tables and a lot of the calculations I do get very complicated once i have to restore it from the database. Therefore I have not gone this step now. But might. Yet this speed issue is more pressing than my intention to port the whole thing to SQLite.
      Thanks for the advice.