|Perl: the Markov chain saw|
What are the most basic, generic aspects of programming?by theAcolyte (Pilgrim)
|on Aug 02, 2004 at 01:46 UTC||Need Help??|
Whilst this is not strictly perl, its related because I'm teaching perl to a small group of people at one of the companies I do work for. None of them have ever done programming of any sort, so I'm working with a clean slate -- no prejudices -- which is nice.
I'd like to start off with a basic introduction to what programming is. In fact, that's the name of my first slide. I've never stopped to examine it in this way before, so I had to ponder for a little while.
I'm posting here because I'd like some feedback -- does this seem like an accurate representation? Did I miss something major? Or am I giving people the wrong idea? Remember, this isn't meant to be all inclusive, just the generic idea. The first slide text is below:
-------------------------Programming: The process of creating steps for a computer to perform a desired task.
In a nutshell, that's it. Take any given problem, and break it down into small tasks you (as the programmer) can tell the computer to perform.
There are 5 key components to programming -- at least in the begining. They are
Once you've learned these five basics, you can write complete programs on your own! Sounds simple, doesn't it? Lets talk about each of the five in a bit more (shallow) depth.
Thanks for any, and all input. Unless, of course, its just purely insulting with no redeeming quality. And even then, thanks, cause it will likely be good for a laugh.- Erik