Such things are self evidently _good_things_.
You can't blame the tools if the results are crap. There
will aways be people capable of using the finest tools to turn out rubbish. But with easy tools there will be more doing it,
which means although theres more rubbish, theres also more great stuff.
They said easy to use synthesisers and audio tools would ruin music. Theres a lot more music, lots of its very bad, but the best of it is better than ever.
They said simple scripted open games engines would ruin the quality of games design. There has never been such a wealth of creative activity from the mod scene pushing the field forward
Tools that popularise a practice are to be welcomed. They move the programmer one step further up the ladder of abstaction and closer to a wider less specialised parlence they can share with more people. Personally I would probably use such a tool. I take no pleasure in GUI design once a program functions. I think the equivilent Motif builder I used years ago was called Masai.
btw, it goes without saying I'm with Antonio on this, a properly constructed program should operate independently of its interface, think loose coupling. It should, in the best of cases be trivial to swap out a CLI for a GUI, or file/config based interface to script the thing. If your gubbins has all the right hooks, who cares how the data gets to and from it?