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Re: Learning Game Design - seeking referrals

by pbeckingham (Parson)
on May 03, 2004 at 16:21 UTC ( [id://350071]=note: print w/replies, xml ) Need Help??


in reply to Learning Game Design - seeking referrals

Your phrase "game design" can mean many things, including the overall concept, graphic design or the underlying software architecture. The latter is best addressed by a person with significant experience. Innate talent aside, books are not going to be able to provide you with much more than general approaches.

There are a lot of talented self-motivated people out there with the ability to go and make this happen, but I don't think such a person would consider PM the best place to start. Games are a stretch for Perl, Frozen Bubbles notwithstanding.

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Re: Re: Learning Game Design - seeking referrals
by jfroebe (Parson) on May 03, 2004 at 16:42 UTC

    Perhaps not for the graphics engine of your typical arcade game, but whether it is perl or some other scripting language, it could handle the complex relationships inherant to many of the adventure games (for example)

    Perl would be a supplemental part of the game - just not for the parts needing to be as fast as possible..

    Jason L. Froebe

    No one has seen what you have seen, and until that happens, we're all going to think that you're nuts. - Jack O'Neil, Stargate SG-1

      OP Specifically stated PC and platform games, which to me, implies game consoles. Perhaps I am mistaken about that.

        Not necessarily. Commander Keen was an excelent platform game for DOS made by id in its pre-Doom years.

        ----
        : () { :|:& };:

        Note: All code is untested, unless otherwise stated

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