:D
#based on perl -MSDL::Tutorial::Drawing
use strict;
use warnings;
use SDL::App;
use SDL::Rect;
use SDL::Color;
use vars::i '@iterative_set' =>
(
sub {
my @pt = ( 400, 50 );
return( ( $pt[0] + $_[0] ) / 2, ( $pt[1] + $_[1] ) / 2 );
},
sub {
my @pt = ( 50, 400 );
return( ( $pt[0] + $_[0] ) / 2, ( $pt[1] + $_[1] ) / 2 );
},
sub {
my @pt = ( 750, 400 );
return( ( $pt[0] + $_[0] ) / 2, ( $pt[1] + $_[1] ) / 2 );
},
);
# change these values as necessary
my $title = 'My SDL Rectangle-Drawing App';
my ($width, $height, $depth) = ( 740, 640, 16 );
my ($red, $green, $blue) = ( 0x00, 0x00, 0xff );
my ($rect_width, $rect_height) = ( 1, 1 );
my ($rect_x, $rect_y) = ( 270, 190 );
my $app = SDL::App->new(
-width => $width,
-height => $height,
-depth => $depth,
);
my $color = SDL::Color->new(
-r => $red,
-g => $green,
-b => $blue,
);
{
# start coordinates
my $x = 40;
my $y = 400;
my $iter = 0;
# weed out transients
while( $iter++ != 100 ) {
( $x, $y ) = $iterative_set[ int rand 3 ]->( $x, $y );
}
$iter = 0;
while( $iter++ < 10000 ) {
( $x, $y ) = $iterative_set[ int rand 3 ]->( $x, $y );
my $rect = SDL::Rect->new(
-height => $rect_height,
-width => $rect_width,
-x => $x,
-y => $y,
);
$app->fill( $rect, $color );
$app->update( $rect );
}
}
# your code here; remove the next line
use SDL::Constants 'SDL_QUIT';
$app->loop({
SDL_QUIT() => sub { exit(0); },
});
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