|There's more than one way to do things|
Thanks, as ever to the Monks, for the quick answer!
Now I need to know why would I want to use or not use Exporter. I can't see the advantage of having to write eight more characters every time I call the sub - what are the other pros and cons?
As for making RPG::DND an object, I'm a little confused now. I had thought I understood objects, but now I'm all at sea again. I thought an object was, or was the target of, a blessed reference. (Apologies if that's not expressed in a canonically clear manner.) What does it mean for a module to be an object?
As for the name of the sub, the name was chosen to bring readability to the final code. If I'm able to say modifier($strength), it'll make the finished text easier for me to read.
Hope this helps. Thanks for your advice.
In reply to Re: Re: Modules: Building blocks for the Daft Adventure