Exactly. What I'm looking for is a Way to Do the core program loop, so that completing a given character aspect goes down a step, and selecting 'back' takes you up a step, producing a new temporary flavour of the previous option which will ultimately replace the previous choice. (Note that while most computer RPGs use this kind of structure, the 3e character generator on the CD with the Player's Handbook doesn't, and I dislike it the more as a consequence. (Names are locked in first, believe it or not. Doh!))
Tiefling
-
Are you posting in the right place? Check out Where do I post X? to know for sure.
-
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
<u> <ul>
-
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
intervention).
-
Want more info? How to link
or How to display code and escape characters
are good places to start.
|