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Okay, I too make sculpties. In my case I generate them as NURBS in Rhino 4 then translate them with 3dm2sculpt and preview/smooth/expand them with sculptypaint. So I'm staring at your (admittedly interesting) Perl script and even sort of understand it. But I'm having to wonder, "Why?" I mean it costs L$10 for uploading every sculptmap and nothing at all to clone/rotate any number of them in-world. So... Am I missing something fundamental? Aplonis Ember of SL In reply to Re: Rotating Second Life Sculpties
by aplonis
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