There is no such class as a table. I was just trying to name
the surface you want to emulate. :)
With the following code, you should have everything to start
with. It says when you pick the card, moves it when you
drag the mouse, and say when you drop the said card.
You should read Tk::bind and Tk::callbacks to fill
the details..
Pick a real gif file name as the file parameter!.
use strict;
use Tk qw( Ev );
my $m = MainWindow->new();
my $c = $m->Canvas->pack( -expand => 1, fill => 'both');
my ($lastx, $lasty) = (100, 100);
my $card = $c->createImage($lastx, $lasty, -image =>
$m->Photo(-file => '/usr/lib/perl5/site_perl/5.6.1/i386-linux/Tk/X
+camel.gif', -format => 'gif'),
-anchor => 'center');
$c->bind( $card, "<1>", sub { print STDERR "bark\n"; } );
$c->bind( $card, "<B1-Motion>", [ \&mymovehandler, $card, Ev("x"),Ev("
+y"), ]);
# note how the event handler is setup: as a a reference
# to an array. Array elements are the handler
# and its parameters. See Tk::Bind about the Ev("x") and some such.
$c->bind( $card, "<ButtonRelease-1>", sub { print STDERR "dropped\n";
+} );
sub mymovehandler {
my ($canvas, $card, $x, $y ) = @_;;
$c->move($card, $x -$lastx, $y - $lasty);
($lastx, $lasty) = ($x, $y);
}
Tk::MainLoop();
--
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