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Here's another twist on the good advice above. Right at the start of all the big projects I've done (I confess - this is not very many) I write a description of what it's going to do in language my mother could understand. Something like
When you switch it on you see... Then, you can press a button called "Foo", and if you do that you'll see... On this page you have some information about Blah, and several options: a link to "Bar", a button marked "Baz"... After I've done that, I usually find that I've exposed any stupid assumptions I was hiding under technical generalisations, and I have a pretty good idea of how it breaks down into subroutines (and where code re-use is likely to happen). And as a bonus I have the basis of a pretty informative set of comments to imbed into the programme. § George Sherston In reply to Re: Starting a Large Project
by George_Sherston
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