glycine, I second roboticus's suggestion for converting the data structures of your program to objects. (btw your first program complains about undeclared variables).
Your choice of the game of life as a starting application is good. It opens up a lot of possibilities - all realised through Perl and CPAN modules:
- Explore Curses and Term::Animation as a way to draw on text-based terminals. See for example my favourite: Ascii Acquarium by robobunny.
- Explore drawing your game of life output onto a series of png/jpeg files using GD which you can then put together as an animation video or write directly to an animated GIF using GD::Image::AnimatedGif
- Explore parallelism by creating an asynchronous game of life, as in Asynchronous_cellular_automaton . For this you can use Perl's threads or use a module such as MCE which also offers a nice way to share data between your threads using MCE::Shared. The author marioroy is regularly in the Monastery.
- Convert your script to CGI (using CGI or modern -- which may not work on basic free-hosting sites -- alternatives CGI::Alternatives) and host it to a free web-hosting server for anyone to use.
bw, bliako
edit: removed unwanted underline
-
Are you posting in the right place? Check out Where do I post X? to know for sure.
-
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
<u> <ul>
-
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
intervention).
-
Want more info? How to link
or How to display code and escape characters
are good places to start.
|