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Perl: the Markov chain saw

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glycine, I second roboticus's suggestion for converting the data structures of your program to objects. (btw your first program complains about undeclared variables).

Your choice of the game of life as a starting application is good. It opens up a lot of possibilities - all realised through Perl and CPAN modules:

  • Explore Curses and Term::Animation as a way to draw on text-based terminals. See for example my favourite: Ascii Acquarium by robobunny.
  • Explore drawing your game of life output onto a series of png/jpeg files using GD which you can then put together as an animation video or write directly to an animated GIF using GD::Image::AnimatedGif
  • Explore parallelism by creating an asynchronous game of life, as in Asynchronous_cellular_automaton . For this you can use Perl's threads or use a module such as MCE which also offers a nice way to share data between your threads using MCE::Shared. The author marioroy is regularly in the Monastery.
  • Convert your script to CGI (using CGI or modern -- which may not work on basic free-hosting sites -- alternatives CGI::Alternatives) and host it to a free web-hosting server for anyone to use.

bw, bliako

edit: removed unwanted underline

In reply to Re: simple game of life by new hand by bliako
in thread simple game of life by new hand by glycine

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