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Here is a topic to help you get out of the box, maybe something will click for you.
You may already know about visual programming languages such
as ToonTalk and Pictorial Janus.
A short and fascinating article about these two programming systems called
"Drawings on napkins, video game animation, and other ways to program computers"
is available on ToonTalk's Papers page
in Word and Postscript, and an interesting essay there
about concurrency, describing how Toontalk eliminates deadlocks and beats the pants off of Java at threads, due to its lightweight model based on a universe which follows physical rules.
Some neat movies of PJ are also available. I realize this is probably not what you seek, but please note that Perl plays to our linguistic talents, while some people are better at spatial reasoning than at thinking in words. It is also evident from the above essay on concurrency that it is possible to build a system which by its architecture resolves whole genres of headsplitting problems. And Perl newbies may pick up the English-sounding commands relatively easily but might prefer explaining a complex datastructure with a pen and paper instead of dealing with all the brackets, parentheses, and diacritical marks you need to build and access them in Perl. I think there are similar fault lines in thinking inside real-world software projects as well, not just in terms of technical expertise either. As the Mob Software article suggests, the pressures they generate lead organizations to latch onto fashionable methodologies.. perhaps you will find a solution?..
Update: The following post didn't show up on the page
In reply to Re: Any interesting philosophy of programming articles to recommend?
by mattr
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