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Re: Re: teaching Perlby techgirl (Beadle) |
on Jan 31, 2004 at 19:52 UTC ( [id://325574]=note: print w/replies, xml ) | Need Help?? |
(Incidentally, I liked Cryptonomicon better.) I liked Cryptonomicon, but I think I liked Diamond Age more, and Snow Crash the most. Well, if it were organized into small, separate "challenges", you could learn the basics while, in the process, making some simple game. Wouldn't have to be an RPG, of course - I just think that it's fairly easy to develop something like an RPG or interactive storytelling without the use of flashy graphics. Just to clarify, did you mean that a game would be created through the lessons or challenges, or that the game would be made up of them? Otherwise, I think this is the same idea that I had. The degree of interactivity or storytelling could vary... I created an interactive game to teach about internet security for a (policy-related) class I took ages ago.... it's a LOT of work :) I actually am a writer/designer, so those things aren't as difficult... for me the difficult part would be organizing the material and making sure it was interesting. That said, maybe with collaborators, it could be easier. Who knows! Given that, I think the first step would be identifying the puzzles/lessons, and perhaps an overall theme. It would be fairly easy to build a game around that. I was looking at the Quests section of this site, and wondering if asking people to suggest easy programming puzzles would be appropriate there. Since there are so many types of Perl programmers, possibly limiting it to say, web development or easy command line tools, might be valuable. Has no one ever done this before? I'm surprised. (Maybe because it is a lot of work, and the people who are willing to do that are mostly educators, not mortal Perl programmers like us.) By the way, are you aware of Alice or MooseCrossing? No, thanks. I will look into them...
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