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Re: Changing Modules in Bad Codeby dragonchild (Archbishop) |
on Jul 09, 2003 at 14:18 UTC ( [id://272687]=note: print w/replies, xml ) | Need Help?? |
The second solution also has the benefit of not actually touching the existing codebase. But, as someone who's done this kind of work (GL -> OpenGL), it's not as easy as it sounds.
Problems you will encounter:
------ Don't go borrowing trouble. For programmers, this means Worry only about what you need to implement. Please remember that I'm crufty and crochety. All opinions are purely mine and all code is untested, unless otherwise specified.
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