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•Re: Re: Weighted random numbers generator

by merlyn (Sage)
on Mar 13, 2003 at 18:17 UTC ( [id://242775]=note: print w/replies, xml ) Need Help??


in reply to Re: Weighted random numbers generator
in thread Weighted random numbers generator

I challenge the notion that this is O(1). Certainly, it takes O(n) time to set up the array.

-- Randal L. Schwartz, Perl hacker
Be sure to read my standard disclaimer if this is a reply.

  • Comment on •Re: Re: Weighted random numbers generator

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Re: •Re: Re: Weighted random numbers generator
by Zaxo (Archbishop) on Mar 13, 2003 at 18:28 UTC

    But it's only set up once. That's why the closure. Overhead is not charged in scaling arguments, and array indexing is certainly O(1) for positional representations - up until you need bigints for the indexes.

    After Compline,
    Zaxo

      But it's only set up once.

      In merlyn's article, the weights change every time a random value is chosen. It's reasonable that one might want to do that. It seems like it should be possible to set up some kind of search tree that will work in O(log n) time in that situation, but that's making my brain hurt.

      Update: Couldn't let this go. Use a balanced binary tree. Each node knows its own weight, and the total weight of its subtree. Let $val = rand($tree->{total_weight}) and then

      sub search { my ($tree, $val) = @_; return $tree if $val < $tree->{weight}; $val -= $tree->{weight}; return search($tree->{left}, $val) if $val < $tree->{left}->{total_w +eght}; $val -= $tree->{left}->{total_weight}; return search($tree->{right}, $val); }

      Insertions, deletions, and weight changes must recalculate up to log(n) weights. Now where's the brain specialist...

      ...up until you need bigints for the indexes.

      Where are you going to store an array that big?

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