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Re: Re: Pattern Matching Queryby Elgon (Curate) |
on Sep 17, 2002 at 19:02 UTC ( [id://198591]=note: print w/replies, xml ) | Need Help?? |
Hi Lexicon, Interesting stuff - I wish I'd searched PM before I started in on this! Although I probably would have written my version anyway as I have really improved my Perl over the past week or so. One of the things that I noticed was that you can use a lot of cheats rather than look for the exact hand (mine only work for five cards though) - for example, if a unique list of the card values has only two elements then it must be either a full house or a four-of-a-kind. This reduces by a long way the amount of work to be done. I've also realised that I can rank the hand using the standard gt, lt and eq operators because of the way I set out how the hand's score is formatted. The version I'm working on at the moment uses an object oriented (something I'm trying to get a handle on) interface to handle the card-related functions: Shuffling, dealing, flopping, turn, river and who wins. I've also added a sethand function so that it can be used for basic statistical analyses. The next thing for me to write is an overlying game & betting manager so that it can be used as the basis for some kind of AI Poker competition or game. Thanks, Elgon "What this book tells me is that goose-stepping morons, such as yourself, should read books instead of burning them."
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