What a strangely intruiging post... :-)
Ok. I'll bite... For this you need a ithreading perl (this is only tested on 5.8.0 RC1)
#!/opt/perl-latest/bin/perl -w
use threads;
use threads::shared;
use strict;
my @scores : shared = (10,10);
my @ts;
for my $num (0 .. 1) {
my $t =threads->new(sub { battle($num) } );
push @ts,$t;
}
$_->join() for @ts;
sub battle {
my $me = shift;
my $other = $me ? 0 : 1;
while ($scores[$me] > 0 && $scores[$other] > 0) {
$scores[$other]--;
print "Bot $me hit bot $other\n";
select(undef,undef,undef,rand 0.1);
threads->yield;
}
print "Bot $me ".($scores[$me] > 0 ? 'won' : 'lost')."\n";
}
Maybe not bare bones, but certainly bleading edge :-)
--
Joost downtime n. The period during which a system
is error-free and immune from user input.