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in reply to circular area in a coordinates grid (AoA)

This is one time I'd advocate not re-inventing the wheel. (Depends on how you are using your results.)

Graphics packages are contain very optimised fast circle drawing algorithms coded in C. So, define your "array" as a 2-color (BW) image and then have it draw the circles.

GD for example, can draw thousands of circles per second.


With the rise and rise of 'Social' network sites: 'Computers are making people easier to use everyday'
Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
"Science is about questioning the status quo. Questioning authority". The enemy of (IT) success is complexity.
In the absence of evidence, opinion is indistinguishable from prejudice. Suck that fhit
  • Comment on Re: circular area in a coordinates grid (AoA)

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Re^2: circular area in a coordinates grid (AoA)
by BrowserUk (Pope) on Mar 22, 2019 at 21:26 UTC

    As requested offline, an example drawing 150,000 random size circles at random positions in just over 1 second (in simple Perl):

    #! perl -slw use strict; use GD; use Time::HiRes qw[ time ]; sub rgb2n{ unpack 'N', pack 'CCCC', 0, @_ } my $im = GD::Image->new( 1920, 1080, 1 ); my $start = time; for( 1 .. 150000 ) { $im->filledEllipse( rand( 1920 ), rand( 1080 ), (10+rand(2)) x 2, +rgb2n( (255) x 3 )); } printf "Took %.9f seconds\n", time() - $start; open PNG, '>:raw', 'junk.png' or die $!; printf PNG "%s", $im->png; close PNG; system 1, 'junk.png'; __END__ C:\test>junk71 Took 1.036067009 seconds

    With the rise and rise of 'Social' network sites: 'Computers are making people easier to use everyday'
    Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
    "Science is about questioning the status quo. Questioning authority". The enemy of (IT) success is complexity.
    In the absence of evidence, opinion is indistinguishable from prejudice. Suck that fhit