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Re^6: How will Artificial Intelligence change the way we code?

by BrowserUk (Patriarch)
on Jun 11, 2018 at 17:03 UTC ( [id://1216413]=note: print w/replies, xml ) Need Help??


in reply to Re^5: How will Artificial Intelligence change the way we code?
in thread How will Artificial Intelligence change the way we code?

Since animals can get bored too, it's problematic to connect this to consciousness.

Do you not distinguish between "being bored" and deciding "I'm bored and I'm going to do something about it."?

Zoo animals often display signs of what we perceive as boredom; but I don't recall any case of them inventing a game to combat it.

Corvids certainly have the skills and intelligence to solve problems, but with the rare and singular exception of a Skiing Crow; they only seem to use it for goal-oriented -- get the food -- activities; not play or boredom relief.

Dolphins have been playing tag with seaweed which definitely constitutes inventing a game and playing it.

And they are only two of several species that are known/have been demonstrated to be self-aware in as much as they can recognise their own reflections.

I think your implication that animals can not be conscious is specious. (Or would that be specist :)


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Re^7: How will Artificial Intelligence change the way we code?
by LanX (Saint) on Jun 12, 2018 at 14:06 UTC
    > I think your implication that animals can not be conscious is specious.

    That's not what I said. Animals know curiosity and boredom. Both are related to stimulus.

    > Do you not distinguish between "being bored" and deciding "I'm bored and I'm going to do something about it."?

    For instance: Bored cats "creating their own version of stimulation." *

    Over-training - one of the problems of machine learning - sounds pretty much like something best solved by defining and minimizing a "boredom" factor.

    Cheers Rolf
    (addicted to the Perl Programming Language :)
    Wikisyntax for the Monastery

    update

    *) "Bored cats sometimes create their own entertainment—such as playing with toilet paper rolls, climbing the curtains or engaging in other unappreciated behaviors."

      I was hovering over this thread with the following. Your boredom insight galvanized me. :P

      The problem with a boredom factor, as good an idea as it is, is the problem with any and all training and configuration parameters. If they are artificial—human chosen, without ongoing and cascading feedback from all the other factors—they only represent a refinement, acceleration, or automatization of problem solving a human can achieve. The answer to jumping out of this cage is not artificial intelligence but artificial life. The boredom factor, the rewards, the punishments, the breeding cycle, and even the choice of the problem to solve must be a function of the environment and the domain. Humans have a terrible track record of managing nature, even when having the best intentions, and that is what the attempts at AI are, management.

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