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Re^3: Development of PerlMonks "Mobile" is now open for business

by LanX (Saint)
on Feb 15, 2020 at 19:54 UTC ( [id://11113004]=note: print w/replies, xml ) Need Help??


in reply to Re^2: Development of PerlMonks "Mobile" is now open for business
in thread Development of PerlMonks "Mobile" is now open for business

> You can start a thread on the pmdev page.

Unfortunately we are turning in circles...

... pmdev threads quickly become unreadable.

I.E. without RAT support and/or messages.

> > IMHO should something like this be our approach

> I don't disagree.

I'll create a showcase.

Cheers Rolf
(addicted to the Perl Programming Language :)
Wikisyntax for the Monastery

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Re^4: Development of PerlMonks "Mobile" is now open for business
by jdporter (Paladin) on Feb 17, 2020 at 17:26 UTC
    without RAT support

    Patches welcome. :-)

    and/or messages

    Notification on reply seems to work for me...

    I reckon we are the only monastery ever to have a dungeon stuffed with 16,000 zombies.
      How can I patch pmdevtopic? ;-)

      Authorized Readers: default(all) <--- Authorized Creators: cabal(usergroup) Authorized Updaters: default(owner) Authorized Deleters: gods(usergroup)

      honestly I don't think the concept to list all threads in pmdev is sustainable.

      Why can't we create a new nodetype which is included in RAT but only displays for pmdev (or similar)?

      Cheers Rolf
      (addicted to the Perl Programming Language :)
      Wikisyntax for the Monastery

        How can I patch pmdevtopic?

        OK, so, you don't patch the nodetype itself, you patch the htmlcode and other code-type nodes associated with the nodetype. Under Relevant pages are listed the htmlpage nodes which render various views of any node of the given nodetype. However, I don't think you'll need to alter (or add) any views of usergroupnote nodes. At this point, aren't we just talking about modifying handle_threaded_nodes (which is the htmlcode behind Recently Active Threads)?

        I reckon we are the only monastery ever to have a dungeon stuffed with 16,000 zombies.

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